STEAM (the abbreviation of Science, Technology, Engineering, Art and Mathematics) is the major pedagogical approaches in Hong Kong education. Nourishing talented students on science-related knowledge majorly, this approach seldom links to the aesthetic, ethical and abstract concept as those are out of the scope of Science. This year, the Hong Kong government initiates the promotion of Chinese traditional culture and national identity to the new generation, so as to neutralize the cultural conflict and rebuild the sense of ethics in the society, STEAM is therefore considered as the major pedagogical tools for this purpose. While many relevant teaching programs have been launched, little research has been done in the past literature to explore the potential cultural learning outcome of STEAM education in ethics and cultural heritage, highlighting the significance of this research to supplement the missing discussion in education and cultural studies literature. Therefore, this research attempts to explore the possibility, both theoretically and practically, of education from gaming experience in promoting ethics and cultural heritage among the adolescence in Hong Kong. This research conducted an online survey and focus group interview with targeted schools’ students, after the intervnewees played a designed STEAM related "edutainment" mobile app, namely “smart learning Tai Chi”. How play/game could be aligned with education in the issues of cultural/national identity and cultural heritage (the philosophy of Taichi) are highlighted. This research is also to evaluate the cultural acceptance/influence of the audience from consuming cultural product with a specific political agenda.
Lok Fai Pun, The Chinese University of Hong Kong, Hong Kong
About the Presenter(s)
Dr Boris Pun is a University Postdoctoral Fellow or Instructor at The Chinese University of Hong Kong in Hong Kong
See this presentation on the full schedule – Saturday Schedule